Under Construction
Work Experience
ERIC OLIVER RESUME.PDF
ZeniMax Online Studios ~ March 2020 – Present
Elder Scrolls Online
Senior Mocap Animator – April 2025 – Present
Mocap Animator – March 2020 – April 2025
Duties:
- Mocap operator on shoots for content animation
- Preparation of motion capture sessions for content animation
- Motion-edited captured data and revisions to fit the scope of quest designs
- Choreography on quest scenes in game engine
- 1st-person animations to pair with 3rd person interact animations in game engine
- Scripting in Python Motion Builder to automate some redundant tasks for animators
- Coordinate with Tech Art to assist with more robust scripts to ease and quicken the process.
- Coordinate with Game Engineers to explore and automate better work processes.
- Point of contact between Content Quest Animation and Outsource Animation for animations handled outside ZOS
- Reviewed animations for outsource vendors for content animation quests
- Trained / Assisted animators and wrote documentation on workflows and steps to assist Animators with little to no experience with motion capture within Motion Builder.
Unannounced Project
Project Cancelled
Rouge Mocap ~ November 2019 – January 2020
Unannounced Project
Animator – Motion builder, Faceware
Duties :
- Motion Edit / Clean-up assets, Animated fingers, Facial Retargeting
Halon Entertainment ~ July 2019 – October 2019
Borderlands 3 Official Cinematic Launch Trailer
Animator – Borderlands 3 Official Cinematic Launch Trailer
Maya
Duties:
- Camera Layout Rough and Final staging
- Animation – motion capture implementation
- Motion edit and Keyframe animation for assigned shots.
The Batman
Pre-vis artist – The Batman
Maya, Motion builder
Duties:
- Motion edit assets for implementation into sequences, and enhance performance.
- Assist team members utilizing motion edit techniques and/or problem solve issue motion capture asset.
- Camera blocking and animation for sequences to assist exploring the director’s vision.
- Keyframe assets not captured in the motion capture process.
Fox VFX Lab ~ March 2019 – April 2019
~ Halted Project ~
Maya
Lab Digital Artist
Duties:
- Layout scenes in Maya comprised of character/props for integration to Unreal
- Key frame animation / motion edit duties for scenes.
- Facial animation for characters.
Freelance 3D Artist / Animator ~ 2013 – 2023
~ Various Clients ~
Areia Games, Giant Propeller, Mode Select, Solid Track / SolidAnim, Dopamine Studios, Akupara games, Wayforward Technologies, Living Popups
Duties: Motion edit, Animation, Facial Animation, Camera Layout and blocking, Previs, Postvis, Character Animation, Modeling and Texturing, Compositing, Rigging
Key Projects:
- Games: Assassin’s Creed Memories, NBA 2k16, The Invisible Hours (VR)
- Short: The Chase – by Eric Oliver
- Short: A day in the life of Diva Mooreux – by Marco Rosado & Dan Racusin
- Short: Gladiolus – by Eric Veltre
Games: Assassin’s Creed Memories, NBA 2k16, The Invisible Hours (VR)
Freelance Story Board Artist/ 2D Animator/ Production Artist ~ 2001 – 2013
Zeek Interactive, Santoon Prod., Mathis and Morris Prod., 9K9, Gameshow Network, Fox, Paramount, Comedy Central television network, Rhino Prod., Reebok, Urban network, Wayforward Technologies, Warner Brothers, Film Roman
Duties: Storyboards, Story beat boards, Production Illustrations, Character Designs, Animation, Character Animation, Creative consulting for web, web games, console games, film production, film pitch, and television productions
key software: Photoshop, After Effects, Pencils, Charcoal, Pen, Illustrator, Toon Boom, Promotion, Flash, Corel draw
Key Projects:
Web:
- Family guy website
Games:
- Blood Rayne Betrayal, Batman Brave and Bold, Adventure Time Explore The Dungeon Because I Don’t Know
Commercials:
- La Vie Grand Marnier
Television :
- South Park television show: – South Park is Gay, Casa Bonita, Christian Rock Hard, Grey Dawn
Film:
- Grad Night, The Gentile Scream
PlanetArt.com ~ October 2018 – December 2018
Software: Photoshop
Production Artist
Halon Entertainment ~ February 2018 – July 2018
Cinematic Animator / Post-vis Artist
Maya
Just Cause 4 – video game
- Motion Edit Clean up
- Keyframe motion captured data to strengthen the body and facial performance
- Created and/or reframed camera/character blocking
- Keyframe prop interaction scenes
AD Astra – Film
- Camera blocking and animation
- Character/ Vehicle key frame animation
- Compositing cg elements into live action plates
Proof Inc ~ August 2017 – December 2017
Pre-vis / Post-vis animator ~
Maya, SynthEyes
Rampage – Film
- Creature key-frame animation for post vis
Pre-vis animator ~
Maya
Predator – Film
- Camera/ Character/ Creature key-frame animation for pre-vis exploration
Tech – vis/ Creature key-frame animation ~
Maya
Noelle – Film
Pre-vis animator ~
Terminator : Dark Fate – Film
Maya, Motion Builder
- motion edit for pre-vis sequences
Counter Punch Studios ~ April 2017 – June 2017
Maya, Faceware
Injustice 2 – Bizarro
- Facial Animator
Evil Within 2
- Facial Animator
Yuke’s L.A. ~ April 2016 – August 2016
software – Havok Engine, Motion builder 2016
Cinematic Artist – WWE 2K17 – Havok Engine
- Motion Edit motion capture sessions, as well as implement animation keys to smooth out scenes.
- Problem solve integration of prop and characters interacting. Camera blocking and animation for scenes to be reviewed by game director, as well as adhering to brands specific camera language
Hydrogen Whiskey ~ January 2016 – March 2016
software: 3ds Max 2016
Dragon Front VR – Oculus Rift
- Key frame Animation
Method Studios ~December 2015 – January 2016
King Arthur: Legend of the Sword
Pre-vis Artist ~
Maya 2015
- Camera blocking and animation, character animation and motion capture to explore sequence based on vfx sup and director’s vision
Wayforward Technologies – January 2015 – August 2015
Key frame animation
3ds Max 2013, photoshop, Spine 2D
Goosebumps
Adventure Time Puzzle Quest
Descendants
Shantae Half Genie Hero
Undisclosed projects
~ Assisted team in development of Spine animation pipeline
Third Floor Inc – November 2014 – January 2015
Downsizing
Maya 2014, Motion builder 2014, Photoshop
Pre-vis Artist ~
- Model, texture, animation to explore ideas based on storyboards and director’s input
- Prepped scenes for Virtual Production exploration
Wayforward Technologies – November 2013 – Sept 2015
3ds Max 2013 – 2014, Unity Engine
Lead Animator / Animator – Transformers: Rise of the Dark Spark – 3DS
- Responsible for Camera compositions and camera animations for Intro,death and battle moves.
- Animation for 3d battle scenes for characters within the game play
- Problem solve implementation of animations across multiple rigs
Animator – Til Mornings Light
- Animation of character, camera, prop and boss assets for implementation into the Unity Engine
- Problem solve issues implementing animation into the Unity Engine
Sony Computer Entertainment America – April 2013 – May 2013
Motion builder – 2013
The Order 1886 Cinematic Trailer (PS4)
- Motion edit on In game assets for cinematic
- problem solved shot assets from camera layout for implementation into the animation pipeline.
Killzone ShadowFall (PS4)
- Motion edit gameplay assets
~ more to come~