Under Construction

 

Work Experience

ERIC OLIVER RESUME.PDF

ZeniMax Online Studios  ~ March 2020 – Present 

 Elder Scrolls Online 

  Senior Mocap Animator – April 2025 –   Present

  Mocap Animator – March 2020 – April 2025

     Duties:

  • Mocap operator on shoots for content animation
  • Preparation of motion capture sessions for content animation
  • Motion-edited captured data and revisions to fit the scope of quest designs
  • Choreography on quest scenes in game engine
  • 1st-person animations to pair with 3rd person interact animations in game engine
  • Scripting in Python Motion Builder to automate some redundant tasks for animators
  • Coordinate with Tech Art to assist with more robust scripts to ease and quicken the process.
  • Coordinate with Game Engineers to explore and automate better work processes.
  • Point of contact between Content Quest Animation and Outsource Animation for animations handled outside ZOS
  • Reviewed animations for outsource vendors for content animation quests
  • Trained / Assisted animators and wrote documentation on workflows and steps to assist Animators with little to no experience with motion capture within Motion Builder.  

 Unannounced Project

     Project Cancelled

Rouge Mocap   ~  November 2019 – January 2020 

 Unannounced Project

   Animator – Motion builder, Faceware

    Duties :  

  • Motion Edit / Clean-up  assets, Animated fingers, Facial Retargeting

 

Halon Entertainment  ~ July 2019 – October 2019

 Borderlands 3 Official Cinematic Launch Trailer

  Animator – Borderlands 3 Official       Cinematic Launch Trailer 

  Maya

  Duties:  

  • Camera Layout Rough and Final staging
  • Animation – motion capture implementation 
  • Motion edit and Keyframe animation for assigned shots.

 The Batman 

 Pre-vis artist – The Batman 

 Maya, Motion builder

 Duties: 

  • Motion edit assets for implementation into sequences, and enhance performance.
  • Assist team members  utilizing motion edit techniques and/or problem solve issue motion capture asset.
  • Camera blocking and animation for sequences to assist exploring the director’s vision.
  • Keyframe  assets not captured in the motion capture process.

Fox VFX Lab  ~ March 2019 – April 2019

~ Halted Project ~

Maya

Lab Digital Artist

 Duties: 

  • Layout scenes in Maya comprised of character/props for integration to Unreal
  • Key frame animation / motion edit duties for scenes.
  • Facial animation for characters.

 

Freelance 3D Artist / Animator ~ 2013 – 2023

~ Various Clients ~

Areia Games, Giant Propeller, Mode Select, Solid Track / SolidAnim, Dopamine Studios, Akupara games, Wayforward Technologies, Living Popups

 Duties: Motion edit, Animation, Facial Animation, Camera Layout and blocking, Previs, Postvis, Character Animation, Modeling and Texturing, Compositing, Rigging

Key Projects:

  • Games: Assassin’s Creed Memories, NBA 2k16, The Invisible Hours (VR) 
  • Short: The Chase – by Eric Oliver
  • Short: A day in the life of Diva Mooreux – by Marco Rosado & Dan Racusin
  • Short:  Gladiolus – by Eric Veltre

Games: Assassin’s Creed Memories, NBA 2k16, The Invisible Hours (VR)

Freelance Story Board Artist/ 2D Animator/ Production Artist ~ 2001 – 2013 

Zeek Interactive, Santoon Prod., Mathis and Morris Prod., 9K9, Gameshow Network, Fox, Paramount, Comedy Central television network, Rhino Prod., Reebok, Urban network, Wayforward Technologies, Warner Brothers, Film Roman

 Duties: Storyboards, Story beat boards, Production Illustrations, Character Designs, Animation, Character Animation, Creative consulting for web, web games, console games, film production, film pitch, and television productions

key software: Photoshop, After Effects, Pencils, Charcoal, Pen, Illustrator, Toon Boom, Promotion, Flash, Corel draw

Key Projects:

Web:

  • Family guy website

Games: 

  • Blood Rayne Betrayal, Batman Brave and Bold, Adventure Time Explore The Dungeon Because I Don’t Know

Commercials: 

  • La Vie Grand Marnier

Television : 

  • South Park television show: – South Park is Gay, Casa Bonita, Christian Rock Hard, Grey Dawn

Film: 

  • Grad Night, The Gentile Scream

PlanetArt.com ~ October 2018 – December 2018

Software: Photoshop

Production Artist

Halon Entertainment ~ February 2018 – July 2018

Cinematic Animator / Post-vis Artist

Maya

Just Cause 4 – video game

  • Motion Edit Clean up
  • Keyframe motion captured data to strengthen the body and facial performance
  • Created and/or reframed camera/character blocking 
  • Keyframe prop interaction scenes 

AD Astra – Film

  • Camera blocking and animation
  • Character/ Vehicle key frame animation
  • Compositing cg elements into live action plates

Proof Inc ~ August 2017 – December 2017

Pre-vis / Post-vis animator ~

Maya, SynthEyes

Rampage – Film

  • Creature key-frame animation for post vis

Pre-vis  animator ~

Maya

Predator – Film

  • Camera/ Character/ Creature key-frame animation for pre-vis exploration

Tech – vis/ Creature key-frame animation ~

Maya

Noelle – Film

Pre-vis  animator ~

Terminator : Dark Fate – Film

Maya, Motion Builder

  • motion edit for  pre-vis sequences

Counter Punch Studios ~ April 2017 – June 2017

Maya, Faceware

Injustice 2 – Bizarro 

  • Facial Animator 

Evil Within 2  

  • Facial Animator 

Yuke’s L.A. ~ April 2016 – August 2016

software  – Havok Engine, Motion builder 2016

Cinematic Artist – WWE 2K17 – Havok Engine

  • Motion Edit motion capture sessions, as well as implement animation keys to smooth out scenes.
  • Problem solve integration of prop and characters interacting. Camera blocking and animation for scenes to be reviewed by game director, as well as adhering to brands specific camera language

Hydrogen Whiskey ~ January 2016 – March 2016

software: 3ds Max 2016

Dragon Front VR – Oculus Rift

  • Key frame Animation

Method Studios ~December 2015 – January 2016

King Arthur: Legend of the Sword

Pre-vis Artist ~

Maya 2015

  • Camera blocking and animation, character animation and motion capture to explore sequence based on vfx sup and director’s vision

Wayforward Technologies – January 2015 – August 2015

Key frame animation

3ds Max 2013, photoshop, Spine 2D

Goosebumps

Adventure Time Puzzle Quest

Descendants

Shantae Half Genie Hero

Undisclosed projects

~ Assisted team in development of Spine animation pipeline

Third Floor Inc – November 2014 – January 2015

Downsizing

Maya 2014, Motion builder 2014,  Photoshop

Pre-vis Artist ~

  • Model, texture, animation to explore ideas based on storyboards and director’s input
  • Prepped scenes for Virtual Production exploration

Wayforward Technologies – November 2013 – Sept 2015

3ds Max 2013 – 2014, Unity Engine

Lead Animator / Animator – Transformers: Rise of the Dark Spark – 3DS

  • Responsible for Camera compositions and camera animations for Intro,death and battle moves.
  • Animation for 3d battle scenes for characters within the game play
  • Problem solve implementation of animations across multiple rigs

Animator – Til Mornings Light

  • Animation of character, camera, prop and boss assets for implementation into the Unity Engine
  • Problem solve issues implementing animation into the Unity Engine

Sony Computer Entertainment America – April 2013 – May 2013

Motion builder – 2013

The Order 1886 Cinematic Trailer (PS4)

  • Motion edit on In game assets for cinematic
  • problem solved shot assets from camera layout for implementation into the animation pipeline.

Killzone ShadowFall (PS4)

  • Motion edit gameplay assets

                              ~ more to come~