Under Construction
Work Experience
Eric Oliver Animator 2025_workinprogress
ZeniMax Online Studios ~ March 2020 – Present
Elder Scrolls OnLine
Senior Mocap Animator – April 2025 – Present
~ Details to come ~
Mocap animator – March 2020 – April 2025
Unannounced Project
~ Details to come ~
Rouge Mocap ~ November 2019 – January 2020
Unannounced Project
Animator – Motion builder, Faceware
duties : Motion Edit / Clean-up assets, Animated fingers, Facial Retargeting
Halon Entertainment ~ July 2019 – October 2019
Borderlands 3 Official Cinematic Launch Trailer
Animator – Borderlands 3 Official Cinematic Launch Trailer
Maya
duties: Camera Layout Rough and Final staging
Animation – motion capture implementation,
motion edit and keyframe animation for assigned shots.
The Batman
Pre-vis artist – The Batman
Maya, Motion builder
duties: Motion edit assets for implementation into sequences, and
enhance performance.
Assist team members utilizing motion edit techniques and/or
problem solve issue motion capture assets.
Camera blocking and animation for sequences to assist exploring
director’s vision.
Keyframe assets not been captured in motion capture process.
Fox VFX Lab ~ March 2019 – April 2019
Mouse Guard – Halted
Maya
Lab Digital Artist
duties: Layout scenes in Maya comprised of character/props for integration to Unreal.
Key frame animation / motion edit duties for scenes.
Facial animation for characters.
Freelance 3D Artist / Animator ~ 2013 – 2023
Various Clients
Areia Games, Giant Propeller, Mode Select, Solid Track / Solid Anim, Dopamine Studios, Akupara games, Wayforward Technologies, Living Popups
duties: Motion edit, Animation, Facial Animation, Camera Layout and blocking, Previs, Postvis, Character Animation, Modeling and Texturing, Compositing, Rigging
Key Projects
Games: Assassin’s Creed Memories, NBA 2k16, The Invisible Hours (VR)
Short: The Chase – by Eric Oliver,
Short: A day in the life of Diva Mooreux – by Marco Rosado & Dan Racusin
Short: Gladiolus – by Eric Veltre
Freelance Story Board Artist/ 2D Animator/ Production Artist ~ 2001 – 2013
Zeek Interactive, Santoon Prod., Mathis and Morris Prod., 9K9, Gameshow Network, Fox, Paramount, Comedy Central television network, Rhino Prod., Reebok, Urban network, Wayforward Technologies, Warner Brothers, Film Roman
duties: Storyboards, Story beat boards, Production Illustrations, Character Designs, Animation, Character Animation, Creative consulting for web, web games, console games, film production, film pitch, and television productions
Key Projects
Web:
Family guy website
Games:
Blood Rayne Betrayal, Batman Brave and Bold, Adventure Time Explore The Dungeon Because I Don’t Know
Commercials:
La Vie Grand Marnier
Television :
South Park television show: – South Park is Gay, Casa Bonita, Christian Rock Hard, Grey Dawn
Film:
Grad Night, The Gentile Scream
key software: Photoshop, After Effects, Pencils, Charcoal, Pen, Illustrator, Toon Boom, Promotion, Flash, Corel draw
PlanetArt.com ~ October 2018 – December 2018
Production Artist
Photoshop
Halon Entertainment ~ February 2018 – July 2018
Cinematic Animator / Post-vis Artist
Maya
Just Cause 4 – video game
Motion Edit Clean up
Keyframe motion captured data to strengthen the body and facial performance
Created and/or reframed camera/character blocking
Keyframe prop interaction scenes
AD Astra – Film
Camera blocking and animation
Character/ Vehicle key frame animation
Compositing cg elements into live action plates
Proof Inc ~ August 2017 – December 2017
Pre-vis / Post-vis animator
Maya, SynthEyes
Rampage – Film
Creature key-frame animation for post vis
Predator – Film
Camera/ Character/ Creature key-frame animation for pre-vis exploration
Maya
Noelle – Film
tech – vis/ Creature key-frame animation
Maya
Terminator : Dark Fate – Film
motion edit for pre-vis sequences
Maya, Motion Builder
Counter Punch Studios ~ April 2017 – June 2017
Facial Animator – Games
Maya, Faceware
Injustice 2 – Bizarro
Evil Within 2
Yuke’s L.A. ~ April 2016 – August 2016
Cinematic Artist – WWE 2K17 – Havok Engine
software – Havok Engine, Motion builder 2016
Motion Edit motion capture sessions, as well as implement animation keys to smooth out scenes.
Problem solve integration of prop and characters interacting. Camera blocking and animation for scenes to be reviewed by game director, as well as adhering to brands specific camera language.
Hydrogen Whiskey ~ January 2016 – March 2016
Key frame animation
3ds Max 2016
Dragon Front VR – Oculus Rift
~ more to come~