Under Construction

 

ZeniMax Online Studios  ~ March 2020 – Present 

 Elder Scrolls OnLine 

  Senior Mocap Animator – April 2025 –   Present 

     ~ Details to come ~    

  Mocap animator – March 2020 – April 2025

 Unannounced Project

     ~ Details to come ~

Rouge Mocap   ~  November 2019 – January 2020 

 Unannounced Project

   Animator – Motion builder, Faceware

    duties :  Motion Edit / Clean-up       assets, Animated fingers, Facial Retargeting

 

Halon Entertainment  ~ July 2019 – October 2019

 Borderlands 3 Official Cinematic Launch Trailer

  Animator – Borderlands 3 Official       Cinematic Launch Trailer 

  Maya

  duties: Camera Layout Rough and Final staging 

               Animation – motion capture implementation, 

               motion edit and keyframe animation for assigned shots.

 The Batman 

 Pre-vis artist – The Batman 

Maya, Motion builder

 duties: Motion edit assets for implementation into sequences, and

              enhance performance.

              Assist team members  utilizing motion edit techniques and/or

              problem solve issue motion capture assets.

              Camera blocking and animation for sequences to assist exploring

              director’s vision.

              Keyframe  assets not been captured in motion capture process.

Fox VFX Lab  ~ March 2019 – April 2019

Mouse Guard – Halted

Maya

 Lab Digital Artist

 duties: Layout scenes in Maya comprised of character/props for integration to                                Unreal.

              Key frame animation / motion edit duties for scenes.

              Facial animation for characters. 

 

Freelance 3D Artist / Animator ~ 2013 – 2023

Various Clients

Areia Games, Giant Propeller, Mode Select, Solid Track / Solid Anim, Dopamine Studios, Akupara games, Wayforward Technologies, Living Popups

 duties: Motion edit, Animation, Facial Animation, Camera Layout and blocking, Previs, Postvis, Character Animation, Modeling and Texturing, Compositing, Rigging

Key Projects

Games: Assassin’s Creed Memories, NBA 2k16, The Invisible Hours (VR)

Short: The Chase – by Eric Oliver,

Short: A day in the life of Diva Mooreux – by Marco Rosado & Dan Racusin 

Short:  Gladiolus – by Eric Veltre

Freelance Story Board Artist/ 2D Animator/ Production Artist ~ 2001 – 2013 

Zeek Interactive, Santoon Prod., Mathis and Morris Prod., 9K9, Gameshow Network, Fox, Paramount, Comedy Central television network, Rhino Prod., Reebok, Urban network, Wayforward Technologies, Warner Brothers, Film Roman

 duties: Storyboards, Story beat boards, Production Illustrations, Character Designs, Animation, Character Animation, Creative consulting for web, web games, console games, film production, film pitch, and television productions

Key Projects

Web:

Family guy website

Games: 

Blood Rayne Betrayal, Batman Brave and Bold, Adventure Time Explore The Dungeon Because I Don’t Know

Commercials: 

La Vie Grand Marnier

Television : 

South Park television show: – South Park is Gay, Casa Bonita, Christian Rock Hard, Grey Dawn 

Film: 

Grad Night, The Gentile Scream

key software: Photoshop, After Effects, Pencils, Charcoal, Pen, Illustrator, Toon Boom, Promotion, Flash, Corel draw

PlanetArt.com ~ October 2018 – December 2018

Production Artist

Photoshop

Halon Entertainment ~ February 2018 – July 2018

Cinematic Animator / Post-vis Artist

Maya

Just Cause 4 – video game

Motion Edit Clean up

Keyframe motion captured data to strengthen the body and facial performance

Created and/or reframed camera/character blocking 

Keyframe prop interaction scenes 

AD Astra – Film

Camera blocking and animation 

Character/ Vehicle key frame animation

Compositing cg elements into live action plates

Proof Inc ~ August 2017 – December 2017

Pre-vis / Post-vis animator

Maya, SynthEyes

Rampage – Film

Creature key-frame animation for post vis

Predator – Film

Camera/ Character/ Creature key-frame animation for pre-vis exploration

Maya

Noelle – Film

tech – vis/ Creature key-frame animation

Maya

Terminator : Dark Fate – Film

motion edit for  pre-vis sequences

Maya, Motion Builder

Counter Punch Studios ~ April 2017 – June 2017

Facial Animator – Games

Maya, Faceware

Injustice 2 – Bizarro 

Evil Within 2  

Yuke’s L.A. ~ April 2016 – August 2016

Cinematic Artist – WWE 2K17 – Havok Engine

software  – Havok Engine, Motion builder 2016

Motion Edit motion capture sessions, as well as implement animation keys to smooth out scenes.

Problem solve integration of prop and characters interacting. Camera blocking and animation for scenes to be reviewed by game director, as well as adhering to brands specific camera language. 

Hydrogen Whiskey ~ January 2016 – March 2016

Key frame animation

3ds Max 2016

Dragon Front VR – Oculus Rift

                              ~ more to come~